113 lines
3.1 KiB
C#
113 lines
3.1 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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namespace RyzStudio.Windows.Forms
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{
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public class FlatButton : Label
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{
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public class Style
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{
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public Color BackColour { get; set; } = Color.Transparent;
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public Color PenColour { get; set; } = Color.Transparent;
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}
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public enum State
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{
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Idle = 0,
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Hover,
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Down
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}
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protected State controlState = State.Idle;
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public FlatButton() : base()
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{
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this.AutoSize = false;
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this.ImageAlign = ContentAlignment.MiddleCenter;
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this.TextAlign = ContentAlignment.MiddleCenter;
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// customise
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this.StyleOver = new Style()
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{
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BackColour = Color.FromArgb(51, 51, 51),
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PenColour = Color.White
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};
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this.StyleDown = new Style()
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{
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BackColour = Color.FromArgb(179, 179, 179),
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PenColour = Color.Black
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};
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this.StyleDefault = new Style()
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{
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BackColour = Color.White,
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PenColour = Color.Black
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};
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this.VisualState = State.Idle;
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this.Click += delegate { this.OnClick(null); };
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this.MouseEnter += delegate { this.VisualState = State.Hover; };
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this.MouseLeave += delegate { this.VisualState = State.Idle; };
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this.MouseDown += delegate { this.VisualState = State.Down; };
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this.MouseUp += delegate { this.VisualState = State.Idle; };
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}
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protected State VisualState
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{
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get { return controlState; }
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set
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{
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switch (value)
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{
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case State.Idle:
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if (this.VisualState == State.Down)
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{
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updateButton(StyleOver);
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}
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else
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{
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updateButton(StyleDefault);
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}
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break;
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case State.Hover:
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updateButton(StyleOver);
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break;
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case State.Down:
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updateButton(StyleDown);
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break;
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default:
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updateButton(StyleDefault);
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break;
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}
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controlState = value;
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}
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}
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protected void updateButton(Style style)
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{
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this.ForeColor = style.PenColour;
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this.BackColor = style.BackColour;
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}
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[Browsable(false)]
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public Style StyleOver { get; set; } = new Style();
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[Browsable(false)]
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public Style StyleDown { get; set; } = new Style();
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[Browsable(false)]
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public Style StyleDefault { get; set; } = new Style();
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public void PerformClick() => this.OnClick(null);
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}
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}
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