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linear-app-launcher/FizzyLauncher.UI/Properties/Resources16.Designer.cs

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace AppLauncher.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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internal class Resources16 {
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private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources16() {
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}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("AppLauncher.Properties.Resources16", typeof(Resources16).Assembly);
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resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap arrow_down {
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get {
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object obj = ResourceManager.GetObject("arrow_down", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap arrow_down2 {
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get {
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object obj = ResourceManager.GetObject("arrow_down2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap arrow_up {
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get {
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object obj = ResourceManager.GetObject("arrow_up", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap arrow_up2 {
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get {
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object obj = ResourceManager.GetObject("arrow_up2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap close {
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get {
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object obj = ResourceManager.GetObject("close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap close2 {
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get {
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object obj = ResourceManager.GetObject("close2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap edit {
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get {
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object obj = ResourceManager.GetObject("edit", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap edit2 {
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get {
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object obj = ResourceManager.GetObject("edit2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap file {
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get {
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object obj = ResourceManager.GetObject("file", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap file2 {
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get {
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object obj = ResourceManager.GetObject("file2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap folder {
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get {
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object obj = ResourceManager.GetObject("folder", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap folder2 {
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get {
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object obj = ResourceManager.GetObject("folder2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap minus {
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get {
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object obj = ResourceManager.GetObject("minus", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap minus2 {
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get {
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object obj = ResourceManager.GetObject("minus2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap plus {
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get {
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object obj = ResourceManager.GetObject("plus", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
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internal static System.Drawing.Bitmap plus2 {
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get {
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object obj = ResourceManager.GetObject("plus2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
}
}
}
}