Recovered missing file
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2020/12/Circle.cs
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148
2020/12/Circle.cs
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using System;
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using System.Drawing;
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namespace RyzStudio.Drawing
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{
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public class Circle
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{
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public Circle()
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{
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}
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public Circle(int x, int y, int width, int height)
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{
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this.X = x;
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this.Y = y;
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this.Width = width;
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this.Height = height;
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}
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public Circle(Rectangle rectangle)
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{
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this.X = rectangle.X;
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this.Y = rectangle.Y;
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this.Width = rectangle.Width;
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this.Height = rectangle.Height;
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}
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public Circle(Point position, Size size)
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{
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this.X = position.X;
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this.Y = position.Y;
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this.Width = size.Width;
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this.Height = size.Height;
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}
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public Circle(Size size)
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{
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this.X = 0;
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this.Y = 0;
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this.Width = size.Width;
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this.Height = size.Height;
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}
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public int X { get; set; } = 0;
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public int Y { get; set; } = 0;
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public int Width { get; set; } = 0;
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public int Height { get; set; } = 0;
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public PointF Origin
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{
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get
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{
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return new PointF()
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{
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X = (this.Width / 2) + this.X,
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Y = (this.Height / 2) + this.Y
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};
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}
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}
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public int MinSideLength => Math.Min(this.Width, this.Height);
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public static PointF GetPointromOrigin(PointF originPosition, Size size)
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{
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float offsetX = (size.Width / 2);
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float offsetY = (size.Height / 2);
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PointF rs = new PointF()
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{
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X = originPosition.X,
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Y = originPosition.Y
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};
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rs.X -= offsetX;
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rs.Y -= offsetY;
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return rs;
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}
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public PointF GetPoint(int deg, int distance)
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{
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PointF origin = this.Origin;
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PointF rs = new PointF()
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{
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X = origin.X,
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Y = origin.Y
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};
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if (deg == 0)
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{
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rs.Y -= distance;
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}
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else if (deg == 90)
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{
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rs.X += distance;
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}
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else if (deg == 180)
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{
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rs.Y += distance;
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}
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else if (deg == 270)
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{
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rs.X -= distance;
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}
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else if ((deg > 0) && (deg < 90))
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{
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rs.X += (float)(distance * Math.Sin(calcToRad(deg)));
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rs.Y -= (float)(distance * Math.Cos(calcToRad(deg)));
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}
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else if ((deg > 90) && (deg < 180))
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{
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rs.X += (float)(distance * Math.Cos(calcToRad(deg - 90)));
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rs.Y += (float)(distance * Math.Sin(calcToRad(deg - 90)));
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}
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else if ((deg > 180) && (deg < 270))
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{
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rs.X -= (float)(distance * Math.Sin(calcToRad(deg - 180)));
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rs.Y += (float)(distance * Math.Cos(calcToRad(deg - 180)));
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}
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else if ((deg > 270) && (deg < 360))
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{
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rs.X -= (float)(distance * Math.Cos(calcToRad(deg - 270)));
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rs.Y -= (float)(distance * Math.Sin(calcToRad(deg - 270)));
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}
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// adjust position
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rs.X += this.X;
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rs.Y += this.Y;
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return rs;
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}
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public void Deflate(int x, int y)
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{
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this.Width -= x;
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this.Height -= y;
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}
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protected double calcToRad(int deg) => ((Math.PI / 180) * deg);
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}
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}
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