Changed: close button + clean-up
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@@ -1,137 +0,0 @@
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||||
namespace RyzStudio.Drawing
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||||
{
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||||
using System.Drawing;
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using System.Drawing.Drawing2D;
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public struct LeftRectangoid
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||||
{
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private int X;
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private int Y;
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private int Width;
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private int Height;
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private int Radius;
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||||
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||||
public LeftRectangoid(Rectangle rect, int radius)
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||||
{
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X = rect.X;
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Y = rect.Y;
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Width = rect.Width;
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Height = rect.Height;
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Radius = radius;
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}
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public LeftRectangoid(Rectangle rect, int radius, int borderWidth)
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{
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rect.Inflate((-1 * borderWidth), (-1 * borderWidth));
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X = rect.X;
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Y = rect.Y;
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Width = rect.Width;
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Height = rect.Height;
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Radius = radius;
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}
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public LeftRectangoid(int x, int y, int width, int height, int radius)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Radius = radius;
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}
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public LeftRectangoid(int x, int y, int width, int height)
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{
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X = x;
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Y = y;
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Width = width;
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Height = height;
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Radius = 0;
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}
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public LeftRectangoid(int width, int height, int radius)
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||||
{
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X = 0;
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Y = 0;
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Width = width;
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Height = height;
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Radius = radius;
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}
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public LeftRectangoid(int width, int height)
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{
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X = 0;
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Y = 0;
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Width = width;
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Height = height;
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Radius = 0;
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}
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public LeftRectangoid(int width)
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{
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X = 0;
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Y = 0;
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Width = width;
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Height = width;
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Radius = 0;
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}
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public GraphicsPath ToGraphicsPath()
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{
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GraphicsPath rv = new GraphicsPath();
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rv.AddLine(X + Width, Y + Height, X + this.Radius, Y + Height);
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if (this.Radius > 0)
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{
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rv.AddArc(X, Y + Height - (this.Radius * 2), this.Radius * 2, this.Radius * 2, 90, 90);
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}
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rv.AddLine(X, Y + Height - (this.Radius * 2), X, Y + this.Radius);
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if (this.Radius > 0)
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{
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rv.AddArc(X, Y, this.Radius * 2, this.Radius * 2, 180, 90);
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}
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rv.AddLine(X + Width, Y, X + this.Radius, Y);
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return rv;
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}
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public GraphicsPath ToClosedGraphicsPath()
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{
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GraphicsPath rv = new GraphicsPath();
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rv.AddLine(X + this.Radius, Y, X + Width, Y);
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rv.AddLine(X + Width + this.Radius, Y + this.Radius, X + Width + this.Radius, Y + Height);
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rv.AddLine(X + Width + this.Radius, Y + Height, X + this.Radius, Y + Height);
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if (this.Radius > 0)
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{
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rv.AddArc(X, Y + Height - (this.Radius * 2), this.Radius * 2, this.Radius * 2, 90, 90);
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}
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rv.AddLine(X, Y + Height - (this.Radius * 2), X, Y + this.Radius);
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if (this.Radius > 0)
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{
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rv.AddArc(X, Y, this.Radius * 2, this.Radius * 2, 180, 90);
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}
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rv.AddLine(X + Width + this.Radius, Y, X + this.Radius, Y);
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return rv;
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}
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public PointF GetOrigin()
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{
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PointF rv = new PointF();
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rv.X = ((float)Width / 2) + X;
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rv.Y = ((float)Height / 2) + Y;
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return rv;
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}
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}
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}
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@@ -1,36 +0,0 @@
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using System;
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using System.IO;
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using System.Security.Cryptography;
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using System.Text;
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||||
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namespace RyzStudio
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||||
{
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||||
public class String
|
||||
{
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||||
public static string EncodeTo64(string value)
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||||
{
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||||
try
|
||||
{
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||||
byte[] toEncodeAsBytes = System.Text.ASCIIEncoding.ASCII.GetBytes(value);
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return System.Convert.ToBase64String(toEncodeAsBytes);
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}
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catch
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{
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return string.Empty;
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||||
}
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||||
}
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||||
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public static string DecodeFrom64(string value)
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||||
{
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||||
try
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||||
{
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||||
byte[] encodedDataAsBytes = System.Convert.FromBase64String(value);
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return System.Text.ASCIIEncoding.ASCII.GetString(encodedDataAsBytes);
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||||
}
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||||
catch
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||||
{
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||||
return string.Empty;
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||||
}
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}
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||||
}
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||||
}
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|
After Width: | Height: | Size: 422 B |
|
After Width: | Height: | Size: 435 B |
|
After Width: | Height: | Size: 484 B |
|
After Width: | Height: | Size: 522 B |
|
After Width: | Height: | Size: 290 B |
|
After Width: | Height: | Size: 319 B |
|
After Width: | Height: | Size: 294 B |
|
After Width: | Height: | Size: 320 B |
@@ -1,111 +0,0 @@
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namespace RyzStudio.Windows.ThemedForms
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{
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using System;
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using System.ComponentModel;
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using System.Drawing;
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public partial class LeftButton : RyzStudio.Windows.ThemedForms.LeftUserControl
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{
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protected ButtonState buttonState = ButtonState.Normal;
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public LeftButton() : base()
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{
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InitializeComponent();
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label1.ImageAlign = ContentAlignment.MiddleCenter;
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label1.Click += delegate { this.OnClick(null); };
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label1.MouseEnter += delegate { this.VisualState = ButtonState.Hover; };
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label1.MouseLeave += delegate { this.VisualState = ButtonState.Normal; };
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label1.MouseDown += delegate { this.VisualState = ButtonState.Down; };
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label1.MouseUp += delegate { this.VisualState = ButtonState.Normal; };
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}
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protected override void OnLoad(EventArgs e)
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{
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base.OnLoad(e);
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// customise
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this.StyleOver = new ButtonStyle(Color.FromArgb(0, 152, 167), Color.White, this.OverImage);
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this.StyleDown = new ButtonStyle(Color.FromArgb(179, 179, 179), Color.Black, this.DownImage);
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this.StyleDefault = new ButtonStyle(Color.White, Color.Black, this.DefaultImage);
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//this.StyleOver.ForeImage = this.OverImage;
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//this.StyleDown.ForeImage = this.DownImage;
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//this.StyleDefault.ForeImage = this.DefaultImage;
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this.VisualState = ButtonState.Normal;
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}
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protected ButtonState VisualState
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{
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get { return buttonState; }
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set
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{
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switch (value)
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{
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case ButtonState.Normal:
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if (this.VisualState == ButtonState.Down)
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||||
{
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updateButton(StyleOver);
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||||
}
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||||
else
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{
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updateButton(StyleDefault);
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}
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break;
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case ButtonState.Hover:
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updateButton(StyleOver);
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break;
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case ButtonState.Down:
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updateButton(StyleDown);
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break;
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default:
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updateButton(StyleDefault);
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break;
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||||
}
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||||
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buttonState = value;
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||||
}
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}
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protected void updateButton(ButtonStyle style)
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{
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label1.ForeColor = style.PenColour;
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label1.BackColor = style.BackColour;
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label1.Image = style.ForeImage;
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}
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[Browsable(true)]
|
||||
[Category("Appearance")]
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||||
public string LabelText { get => label1.Text; set => label1.Text = value; }
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||||
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[Browsable(true)]
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||||
[Category("Appearance")]
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||||
public System.Windows.Forms.Label Label { get => label1; set => label1 = value; }
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[Browsable(true)]
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||||
[Category("Appearance")]
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public Image OverImage { get; set; } = null;
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||||
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[Browsable(true)]
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||||
[Category("Appearance")]
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||||
public Image DownImage { get; set; } = null;
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||||
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[Browsable(true)]
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||||
[Category("Appearance")]
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||||
public Image DefaultImage { get; set; } = null;
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[Browsable(false)]
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public ButtonStyle StyleOver { get; set; } = new ButtonStyle(Color.FromArgb(71, 142, 203), Color.FromArgb(250, 250, 250));
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[Browsable(false)]
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public ButtonStyle StyleDown { get; set; } = new ButtonStyle(Color.FromArgb(61, 132, 193), Color.FromArgb(250, 250, 250));
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||||
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[Browsable(false)]
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public ButtonStyle StyleDefault { get; set; } = new ButtonStyle(Color.FromArgb(51, 122, 183), Color.FromArgb(250, 250, 250));
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||||
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||||
public void PerformClick() => this.OnClick(null);
|
||||
}
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||||
}
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@@ -1,61 +0,0 @@
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namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
partial class LeftButton
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label1 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label1
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||||
//
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||||
this.label1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label1.Location = new System.Drawing.Point(4, 4);
|
||||
this.label1.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.label1.Name = "label1";
|
||||
this.label1.Size = new System.Drawing.Size(121, 25);
|
||||
this.label1.TabIndex = 0;
|
||||
this.label1.Text = "label1";
|
||||
this.label1.TextAlign = System.Drawing.ContentAlignment.MiddleCenter;
|
||||
//
|
||||
// Button
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label1);
|
||||
this.Name = "Button";
|
||||
this.Padding = new System.Windows.Forms.Padding(4, 4, 0, 3);
|
||||
this.Size = new System.Drawing.Size(128, 32);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label1;
|
||||
}
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -1,53 +0,0 @@
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
using RyzStudio.Drawing;
|
||||
using System.ComponentModel;
|
||||
|
||||
public partial class LeftUserControl : System.Windows.Forms.UserControl
|
||||
{
|
||||
protected ThemeStyle styleActive = new ThemeStyle(1, 3, 2, Color.FromArgb(212, 212, 212), Color.White);
|
||||
|
||||
public LeftUserControl()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
protected override void OnLoad(EventArgs e)
|
||||
{
|
||||
base.OnLoad(e);
|
||||
|
||||
this.BackColor = Color.Transparent;
|
||||
}
|
||||
|
||||
|
||||
protected override void OnPaintBackground(PaintEventArgs e)
|
||||
{
|
||||
base.OnPaintBackground(e);
|
||||
|
||||
Graphics g = e.Graphics;
|
||||
//// g.InterpolationMode = System.Drawing.Drawing2D.InterpolationMode.HighQualityBicubic;
|
||||
//// g.CompositingQuality = System.Drawing.Drawing2D.CompositingQuality.HighQuality;
|
||||
//// g.PixelOffsetMode = System.Drawing.Drawing2D.PixelOffsetMode.HighQuality;
|
||||
//// g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality;
|
||||
|
||||
updateBackground(g, styleActive);
|
||||
}
|
||||
|
||||
[Browsable(false), EditorBrowsable(EditorBrowsableState.Never)]
|
||||
public new Padding Padding { get => base.Padding; set => base.Padding = value; }
|
||||
|
||||
protected virtual void updateBackground(Graphics g, ThemeStyle style)
|
||||
{
|
||||
int b = (styleActive.BorderWidth + 1) + styleActive.BorderPadding;
|
||||
|
||||
this.Padding = new Padding(b, b, 0, (b - 1));
|
||||
|
||||
LeftRectangoid area = new LeftRectangoid(this.ClientRectangle, style.BorderRadius, style.BorderWidth);
|
||||
g.FillPath(new SolidBrush(style.BackColour), area.ToClosedGraphicsPath());
|
||||
g.DrawPath(new Pen(new SolidBrush(style.BorderColour), style.BorderWidth), area.ToGraphicsPath());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,37 +0,0 @@
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
partial class LeftUserControl
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
components = new System.ComponentModel.Container();
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,72 +0,0 @@
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
partial class ProgressBar
|
||||
{
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.userControl1 = new RyzStudio.Windows.ThemedForms.ProgressBarInner();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label3.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label3.Font = new System.Drawing.Font("Segoe UI", 6.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label3.Location = new System.Drawing.Point(4, 4);
|
||||
this.label3.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(803, 47);
|
||||
this.label3.TabIndex = 144;
|
||||
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// userControl1
|
||||
//
|
||||
this.userControl1.BarColour = System.Drawing.Color.FromArgb(((int)(((byte)(158)))), ((int)(((byte)(225)))), ((int)(((byte)(249)))));
|
||||
this.userControl1.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.userControl1.Location = new System.Drawing.Point(4, 4);
|
||||
this.userControl1.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.userControl1.Maximum = 100;
|
||||
this.userControl1.Minimum = 0;
|
||||
this.userControl1.Name = "userControl1";
|
||||
this.userControl1.Size = new System.Drawing.Size(803, 47);
|
||||
this.userControl1.TabIndex = 145;
|
||||
this.userControl1.Value = 50;
|
||||
//
|
||||
// ProgressBar
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.userControl1);
|
||||
this.Controls.Add(this.label3);
|
||||
this.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.Name = "ProgressBar";
|
||||
this.Padding = new System.Windows.Forms.Padding(4, 4, 3, 3);
|
||||
this.Size = new System.Drawing.Size(810, 54);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label3;
|
||||
private ProgressBarInner userControl1;
|
||||
}
|
||||
}
|
||||
@@ -1,29 +0,0 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
public partial class ProgressBar : RyzStudio.Windows.ThemedForms.UserControl
|
||||
{
|
||||
public ProgressBar() : base()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
styleActive = new ThemeStyle(1, 3, 2, Color.FromArgb(212, 212, 212), Color.White);
|
||||
}
|
||||
|
||||
public int Minimum { get => userControl1.Minimum; set => userControl1.Minimum = value; }
|
||||
public int Maximum { get => userControl1.Maximum; set => userControl1.Maximum = value; }
|
||||
public int Value { get => userControl1.Value; set => userControl1.Value = value; }
|
||||
|
||||
public Color BarColour { get => userControl1.BarColour; set => userControl1.BarColour = value; }
|
||||
public Color BarTextColour { get => userControl1.BarTextColour; set => userControl1.BarTextColour = value; }
|
||||
|
||||
protected override void OnSizeChanged(EventArgs e)
|
||||
{
|
||||
base.OnSizeChanged(e);
|
||||
|
||||
this.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -1,63 +0,0 @@
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
partial class ProgressBarInner
|
||||
{
|
||||
/// <summary>
|
||||
/// Required designer variable.
|
||||
/// </summary>
|
||||
private System.ComponentModel.IContainer components = null;
|
||||
|
||||
/// <summary>
|
||||
/// Clean up any resources being used.
|
||||
/// </summary>
|
||||
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
|
||||
protected override void Dispose(bool disposing)
|
||||
{
|
||||
if (disposing && (components != null))
|
||||
{
|
||||
components.Dispose();
|
||||
}
|
||||
base.Dispose(disposing);
|
||||
}
|
||||
|
||||
#region Component Designer generated code
|
||||
|
||||
/// <summary>
|
||||
/// Required method for Designer support - do not modify
|
||||
/// the contents of this method with the code editor.
|
||||
/// </summary>
|
||||
private void InitializeComponent()
|
||||
{
|
||||
this.label3 = new System.Windows.Forms.Label();
|
||||
this.SuspendLayout();
|
||||
//
|
||||
// label3
|
||||
//
|
||||
this.label3.BackColor = System.Drawing.Color.Transparent;
|
||||
this.label3.Dock = System.Windows.Forms.DockStyle.Fill;
|
||||
this.label3.Font = new System.Drawing.Font("Segoe UI", 6.75F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
|
||||
this.label3.Location = new System.Drawing.Point(4, 4);
|
||||
this.label3.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.label3.Name = "label3";
|
||||
this.label3.Size = new System.Drawing.Size(803, 47);
|
||||
this.label3.TabIndex = 144;
|
||||
this.label3.TextAlign = System.Drawing.ContentAlignment.MiddleRight;
|
||||
//
|
||||
// ProgressBarInner
|
||||
//
|
||||
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
|
||||
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
|
||||
this.Controls.Add(this.label3);
|
||||
this.Margin = new System.Windows.Forms.Padding(0);
|
||||
this.Name = "ProgressBarInner";
|
||||
this.Padding = new System.Windows.Forms.Padding(4, 4, 3, 3);
|
||||
this.Size = new System.Drawing.Size(810, 54);
|
||||
this.ResumeLayout(false);
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private System.Windows.Forms.Label label3;
|
||||
}
|
||||
}
|
||||
@@ -1,197 +0,0 @@
|
||||
using System;
|
||||
using System.Drawing;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace RyzStudio.Windows.ThemedForms
|
||||
{
|
||||
public partial class ProgressBarInner : System.Windows.Forms.UserControl
|
||||
{
|
||||
protected int minimum = 0;
|
||||
protected int maximum = 100;
|
||||
protected int value = 0;
|
||||
|
||||
public ProgressBarInner() : base()
|
||||
{
|
||||
InitializeComponent();
|
||||
|
||||
this.Padding = new Padding(0);
|
||||
}
|
||||
|
||||
public int Minimum
|
||||
{
|
||||
get
|
||||
{
|
||||
return minimum;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this.InvokeRequired)
|
||||
{
|
||||
this.Invoke(new MethodInvoker(() => {
|
||||
setMinimum(value);
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
setMinimum(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Maximum
|
||||
{
|
||||
get
|
||||
{
|
||||
return maximum;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this.InvokeRequired)
|
||||
{
|
||||
this.Invoke(new MethodInvoker(() => {
|
||||
setMaximum(value);
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
setMaximum(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public int Value
|
||||
{
|
||||
get
|
||||
{
|
||||
return value;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this.InvokeRequired)
|
||||
{
|
||||
this.Invoke(new MethodInvoker(() => {
|
||||
setValue(value);
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
setValue(value);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public Color BarColour { get; set; } = Color.FromArgb(158, 225, 249);
|
||||
|
||||
public Color BarTextColour
|
||||
{
|
||||
get => label3.ForeColor;
|
||||
set => label3.ForeColor = value;
|
||||
}
|
||||
|
||||
protected override void OnPaint(PaintEventArgs e)
|
||||
{
|
||||
base.OnPaint(e);
|
||||
|
||||
Rectangle canvas = this.DisplayRectangle;
|
||||
Graphics g = e.Graphics;
|
||||
|
||||
if (this.Value > 0)
|
||||
{
|
||||
decimal result = decimal.Divide(canvas.Width, this.Maximum) * this.Value;
|
||||
|
||||
canvas.Width = (int)Math.Round(result);
|
||||
|
||||
g.FillRectangle(new SolidBrush(this.BarColour), canvas);
|
||||
}
|
||||
}
|
||||
|
||||
protected void updateText()
|
||||
{
|
||||
if (label3.InvokeRequired)
|
||||
{
|
||||
label3.Invoke(new MethodInvoker(() =>
|
||||
{
|
||||
label3.Text = string.Format("{0}/{1}", this.Value.ToString(), this.Maximum.ToString());
|
||||
}));
|
||||
}
|
||||
else
|
||||
{
|
||||
label3.Text = string.Format("{0}/{1}", this.Value.ToString(), this.Maximum.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
protected void setMinimum(int value)
|
||||
{
|
||||
int m = value;
|
||||
if (m < 0)
|
||||
{
|
||||
m = 0;
|
||||
}
|
||||
|
||||
if (m > this.Maximum)
|
||||
{
|
||||
m = this.Maximum;
|
||||
}
|
||||
|
||||
if (this.Value < m)
|
||||
{
|
||||
this.Value = m;
|
||||
}
|
||||
|
||||
if (this.value > this.Maximum)
|
||||
{
|
||||
this.value = this.Maximum;
|
||||
}
|
||||
|
||||
minimum = m;
|
||||
updateText();
|
||||
this.Invalidate();
|
||||
}
|
||||
|
||||
protected void setMaximum(int value)
|
||||
{
|
||||
int m = value;
|
||||
if (m < 0)
|
||||
{
|
||||
m = 0;
|
||||
}
|
||||
|
||||
if (m < this.Minimum)
|
||||
{
|
||||
m = this.Minimum;
|
||||
}
|
||||
|
||||
if (this.Value > m)
|
||||
{
|
||||
this.Value = m;
|
||||
}
|
||||
|
||||
if (this.value < this.Minimum)
|
||||
{
|
||||
this.value = this.Minimum;
|
||||
}
|
||||
|
||||
maximum = m;
|
||||
updateText();
|
||||
this.Invalidate();
|
||||
}
|
||||
|
||||
protected void setValue(int value)
|
||||
{
|
||||
int m = value;
|
||||
if (m < this.Minimum)
|
||||
{
|
||||
m = this.Minimum;
|
||||
}
|
||||
|
||||
if (m > this.Maximum)
|
||||
{
|
||||
m = this.Maximum;
|
||||
}
|
||||
|
||||
this.value = m;
|
||||
updateText();
|
||||
this.Invalidate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,120 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<root>
|
||||
<!--
|
||||
Microsoft ResX Schema
|
||||
|
||||
Version 2.0
|
||||
|
||||
The primary goals of this format is to allow a simple XML format
|
||||
that is mostly human readable. The generation and parsing of the
|
||||
various data types are done through the TypeConverter classes
|
||||
associated with the data types.
|
||||
|
||||
Example:
|
||||
|
||||
... ado.net/XML headers & schema ...
|
||||
<resheader name="resmimetype">text/microsoft-resx</resheader>
|
||||
<resheader name="version">2.0</resheader>
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value>
|
||||
</data>
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
|
||||
<comment>This is a comment</comment>
|
||||
</data>
|
||||
|
||||
There are any number of "resheader" rows that contain simple
|
||||
name/value pairs.
|
||||
|
||||
Each data row contains a name, and value. The row also contains a
|
||||
type or mimetype. Type corresponds to a .NET class that support
|
||||
text/value conversion through the TypeConverter architecture.
|
||||
Classes that don't support this are serialized and stored with the
|
||||
mimetype set.
|
||||
|
||||
The mimetype is used for serialized objects, and tells the
|
||||
ResXResourceReader how to depersist the object. This is currently not
|
||||
extensible. For a given mimetype the value must be set accordingly:
|
||||
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format
|
||||
that the ResXResourceWriter will generate, however the reader can
|
||||
read any of the formats listed below.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.binary.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.soap.base64
|
||||
value : The object must be serialized with
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
|
||||
: and then encoded with base64 encoding.
|
||||
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64
|
||||
value : The object must be serialized into a byte array
|
||||
: using a System.ComponentModel.TypeConverter
|
||||
: and then encoded with base64 encoding.
|
||||
-->
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
|
||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
|
||||
<xsd:element name="root" msdata:IsDataSet="true">
|
||||
<xsd:complexType>
|
||||
<xsd:choice maxOccurs="unbounded">
|
||||
<xsd:element name="metadata">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" use="required" type="xsd:string" />
|
||||
<xsd:attribute name="type" type="xsd:string" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="assembly">
|
||||
<xsd:complexType>
|
||||
<xsd:attribute name="alias" type="xsd:string" />
|
||||
<xsd:attribute name="name" type="xsd:string" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="data">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
|
||||
<xsd:attribute ref="xml:space" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
<xsd:element name="resheader">
|
||||
<xsd:complexType>
|
||||
<xsd:sequence>
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
|
||||
</xsd:sequence>
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" />
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:choice>
|
||||
</xsd:complexType>
|
||||
</xsd:element>
|
||||
</xsd:schema>
|
||||
<resheader name="resmimetype">
|
||||
<value>text/microsoft-resx</value>
|
||||
</resheader>
|
||||
<resheader name="version">
|
||||
<value>2.0</value>
|
||||
</resheader>
|
||||
<resheader name="reader">
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
<resheader name="writer">
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
|
||||
</resheader>
|
||||
</root>
|
||||
@@ -50,12 +50,12 @@
|
||||
this.imgbxClose.BackColor = System.Drawing.Color.Transparent;
|
||||
this.imgbxClose.BackgroundImageLayout = System.Windows.Forms.ImageLayout.Center;
|
||||
this.imgbxClose.ErrorImage = null;
|
||||
this.imgbxClose.HighlightImage = global::AppLauncher.Properties.Resources.form16_close2;
|
||||
this.imgbxClose.Image = global::AppLauncher.Properties.Resources.form16_close;
|
||||
this.imgbxClose.HighlightImage = global::AppLauncher.Resource1.close2_16;
|
||||
this.imgbxClose.Image = null;
|
||||
this.imgbxClose.InitialImage = null;
|
||||
this.imgbxClose.Location = new System.Drawing.Point(308, 4);
|
||||
this.imgbxClose.Name = "imgbxClose";
|
||||
this.imgbxClose.NormalImage = global::AppLauncher.Properties.Resources.form16_close;
|
||||
this.imgbxClose.NormalImage = global::AppLauncher.Resource1.close_16;
|
||||
this.imgbxClose.Size = new System.Drawing.Size(24, 24);
|
||||
this.imgbxClose.SizeMode = System.Windows.Forms.PictureBoxSizeMode.CenterImage;
|
||||
this.imgbxClose.TabIndex = 145;
|
||||
|
||||
|
Before Width: | Height: | Size: 426 B |
|
Before Width: | Height: | Size: 371 B |
|
Before Width: | Height: | Size: 463 B |
|
Before Width: | Height: | Size: 361 B |
|
Before Width: | Height: | Size: 639 B |
|
Before Width: | Height: | Size: 421 B |
|
Before Width: | Height: | Size: 347 B |
|
Before Width: | Height: | Size: 352 B |
|
Before Width: | Height: | Size: 300 B |
|
Before Width: | Height: | Size: 275 B |
|
Before Width: | Height: | Size: 297 B |
|
Before Width: | Height: | Size: 282 B |
|
Before Width: | Height: | Size: 276 B |
|
Before Width: | Height: | Size: 291 B |
|
Before Width: | Height: | Size: 318 B |
|
Before Width: | Height: | Size: 317 B |
|
Before Width: | Height: | Size: 493 B |
|
Before Width: | Height: | Size: 386 B |
|
Before Width: | Height: | Size: 280 B |
|
Before Width: | Height: | Size: 281 B |
|
Before Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 298 B |
|
Before Width: | Height: | Size: 289 B |
|
Before Width: | Height: | Size: 301 B |
|
Before Width: | Height: | Size: 319 B |
|
Before Width: | Height: | Size: 323 B |
|
Before Width: | Height: | Size: 729 B |
|
Before Width: | Height: | Size: 483 B |
|
Before Width: | Height: | Size: 516 B |