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Images, layout descriptions, binary blobs and string dictionaries can be included
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in your application as resource files. Various Android APIs are designed to
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operate on the resource IDs instead of dealing with images, strings or binary blobs
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directly.
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For example, a sample Android app that contains a user interface layout (main.xml),
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an internationalization string table (strings.xml) and some icons (drawable-XXX/icon.png)
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would keep its resources in the "Resources" directory of the application:
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Resources/
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drawable-hdpi/
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icon.png
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drawable-ldpi/
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icon.png
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drawable-mdpi/
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icon.png
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layout/
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main.xml
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values/
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strings.xml
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In order to get the build system to recognize Android resources, set the build action to
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"AndroidResource". The native Android APIs do not operate directly with filenames, but
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instead operate on resource IDs. When you compile an Android application that uses resources,
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the build system will package the resources for distribution and generate a class called
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"Resource" that contains the tokens for each one of the resources included. For example,
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for the above Resources layout, this is what the Resource class would expose:
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public class Resource {
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public class drawable {
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public const int icon = 0x123;
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}
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public class layout {
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public const int main = 0x456;
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}
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public class strings {
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public const int first_string = 0xabc;
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public const int second_string = 0xbcd;
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}
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}
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You would then use R.drawable.icon to reference the drawable/icon.png file, or Resource.layout.main
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to reference the layout/main.xml file, or Resource.strings.first_string to reference the first
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string in the dictionary file values/strings.xml.
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After Width: | Height: | Size: 25 KiB |
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After Width: | Height: | Size: 518 B |
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After Width: | Height: | Size: 415 B |
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After Width: | Height: | Size: 12 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item>
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<color android:color="@android:color/white"/>
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</item>
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<item>
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<bitmap android:src="@drawable/splash_logo" android:tileMode="disabled" android:gravity="center" android:layout_gravity="center" />
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</item>
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</layer-list>
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<?xml version="1.0" encoding="utf-8"?>
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/launcher_background" />
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<foreground android:drawable="@mipmap/launcher_foreground" />
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</adaptive-icon>
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<?xml version="1.0" encoding="utf-8"?>
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<adaptive-icon xmlns:android="http://schemas.android.com/apk/res/android">
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<background android:drawable="@color/launcher_background" />
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<foreground android:drawable="@mipmap/launcher_foreground" />
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</adaptive-icon>
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After Width: | Height: | Size: 2.1 KiB |
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After Width: | Height: | Size: 2.5 KiB |
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After Width: | Height: | Size: 1.4 KiB |
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After Width: | Height: | Size: 1.6 KiB |
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After Width: | Height: | Size: 2.7 KiB |
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After Width: | Height: | Size: 3.4 KiB |
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After Width: | Height: | Size: 4.3 KiB |
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After Width: | Height: | Size: 5.4 KiB |
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After Width: | Height: | Size: 5.8 KiB |
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After Width: | Height: | Size: 7.7 KiB |
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<color name="launcher_background">#FFFFFF</color>
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<color name="colorPrimary">#3F51B5</color>
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<color name="colorPrimaryDark">#303F9F</color>
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<color name="colorAccent">#FF4081</color>
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</resources>
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<?xml version="1.0" encoding="utf-8" ?>
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<resources>
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<style name="MainTheme.Base" parent="Theme.AppCompat.Light"></style>
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<style name="MainTheme" parent="MainTheme.Base"></style>
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<style name="MainTheme.Splash" parent ="Theme.AppCompat.Light.NoActionBar">
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<item name="android:windowBackground">@drawable/splash_screen</item>
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<item name="android:windowNoTitle">true</item>
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<item name="android:windowFullscreen">true</item>
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<item name="android:windowContentOverlay">@null</item>
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<item name="android:windowActionBar">true</item>
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</style>
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</resources>
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